Overview

Triggerhold is a first-person shooter that borrows heavily from tower-defense design. You wake up at a procedurally generated stronghold on a single lane stretching from a zombie gate to an ally gate, and your job is to keep that lane from being overrun. Developed and published by YANG DONG, the game launched on November 12, 2026, and supports English and Simplified Chinese.

The rhythm is split into two phases. Between waves you get a build phase, where you gather Reserve, snap fortifications into place, and wire up power and ammo lines.

Then the horde arrives, and each wave hits harder than the last.

Highlights

  • First-person gunplay fused with tower-defense strategy and free-form voxel base building, so you fight and fortify in the same space.
  • A build phase between waves lets you place walls, sandbags, and steel bulwarks, then connect power and ammo lines to keep automated defenses running.
  • Endless escalating waves continue until you break the enemy's three nests or they overrun yours, with procedurally generated strongholds keeping each run different.

Who It's For

This one should appeal to players who like the tension of wave-based survival but want more agency than standing behind a barricade. If you enjoy tinkering with layouts, routing resources, and then testing your design under fire, the build-and-defend loop is the draw. Solo play is supported, and multiplayer is listed as a category, so there is room to share the line with others.

Game Info

  • Developer / Publisher: YANG DONG
  • Release date: November 12, 2026
  • Genres: FPS, Zombies, Survival, Shooter, 3D, First-Person
  • Languages: English, Simplified Chinese
  • Steam categories: Multi-player, Family Sharing
  • Pricing and reception: check the latest Steam listing for current details