Overview

We Become What We Behold [Fan-Made Port] is a concise yet impactful indie game that explores the destructive nature of news cycles and social media's amplification of conflict. Originally created by Nicky Case, this fan-made port offers a unique perspective on how quickly small differences can escalate into significant divisions. The game presents a stark, non-partisan commentary on tribalism and the viral spread of divisiveness, warning players of its potentially disturbing content.

Highlights

  • A Short, Powerful Experience: This game is designed to be played in approximately five minutes, delivering its message efficiently.
  • Interactive Commentary: Players actively shape the narrative by capturing "news" and influencing the perceptions and actions of the game's inhabitants, observing the consequences firsthand.
  • Exploration of Social Dynamics: It delves into themes of how social media magnifies differences, leading to "gross monstrosities" and examining the horror of viral divisiveness.

Who It's For

This game is ideal for players interested in short, thought-provoking experiences that tackle complex social and psychological themes. It's for those who appreciate games that serve as commentary, offering a unique lens through which to view modern societal issues like tribalism and the spread of misinformation.

Game Info

Developed by Mismatch Studio, with the original concept by Nicky Case, We Become What We Behold [Fan-Made Port] is a free-to-play title. It falls into the indie, casual, and point & click genres, but also carries strong elements of psychological horror due to its subject matter. The game supports multiplayer functionality and family sharing, and is available in English. Despite its brief playtime, it has garnered an "Overwhelmingly Positive" reception from Steam users, highlighting its effectiveness in conveying its message.