Overview

VR: Vacate the Room, developed and published by hOSHI, stands as a significant title in the virtual reality landscape, particularly for its early entry into the VR escape room genre. Launched in Early Access on June 30, 2016, and officially released on July 15, 2016, it was among the very first VR escape room experiences available on Steam. This game immerses players in a virtual environment where the primary objective is to discover clues, solve intricate puzzles, and ultimately find a way to escape the confines of the room. Players can interact with various objects, including those that can be picked up and carried, and others that respond to direct manipulation like switches and keypads.

Highlights

  • This title was the first VR Escape Room to launch on Steam, marking a pioneering moment for the genre.
  • It offers an interactive puzzle-solving experience designed specifically for virtual reality, requiring players to physically engage with their surroundings.
  • The game supports multiplayer functionality, allowing players to tackle the escape room challenges together.

Who It's For

VR: Vacate the Room is an ideal choice for players who enjoy escape room challenges and are looking for an immersive virtual reality experience. Its puzzle-focused gameplay and interactive elements will appeal to those who like to investigate their environment and piece together solutions. Given its early VR focus, it's particularly suited for enthusiasts with HTC Vive hardware who are interested in experiencing foundational VR titles. The game's philosophical undertones also add a layer of depth for players who appreciate more thoughtful game design.

Game Info

Developed and published by hOSHI, VR: Vacate the Room falls under the Adventure, VR, and Puzzle genres, with tags also indicating Indie and Philosophical elements. It supports multiple languages, including English, French, German, Spanish, and Chinese. The game is a paid title and has garnered a 'Very Positive' reception from Steam users. It is designed for single-player but also features multiplayer capabilities. The developers recommend a medium room size for the best experience, though smaller spaces can also work. A notable requirement is that players should be able to reach a height of at least 2.10 meters, suggesting a focus on verticality or height-based puzzles within the VR space. It's worth noting that a second part to this experience is also available on Steam.