Void Bastards: Lead Your Crew Through a Cosmic Nightmare is a first-person shooter built around navigation, supply management, and short raids rather than constant gunfights. You guide prisoners through the Sargasso Nebula, choose derelict ships to board, collect essential materials, and escape before a risky expedition becomes a fatal one.
Deciding where to go and what not to fight matters as much as accurate shooting.
Game Overview
The core loop begins with choosing a route through the nebula and inspecting the available information about nearby ships. You then select equipment, enter a vessel, locate useful supplies, and return to the exit.
Clearing every room is optional; reaching the objective with enough health and ammunition to leave is usually the more important goal.
Unlike an FPS centered on one permanent hero, Void Bastards places several prisoners under your command. Losing a crew member does not necessarily erase the entire journey, because another prisoner can continue the attempt.
Death therefore changes the conditions of the run instead of functioning only as a conventional reload screen.
Why Planning Matters More Than Firepower
Derelict ships differ in layout, hazards, enemy placement, and usable terminals. Before boarding, you must compare the resources you need with the danger you are accepting.
Searching every room for marginal loot can consume ammunition and health that would be more valuable on the next leg of the journey.
The useful question is not simply whether an enemy can be killed, but whether killing it is worth the cost. You may secure the required item and leave, bypass a dangerous section, or preserve resources for a terminal that offers a safer route.
Strong aim helps, but poor decisions can still leave a skilled shooter trapped far from the exit.
Roguelike Structure and Crew Changes
Procedurally arranged challenges and permadeath prevent the campaign from becoming a fixed sequence to memorize. A new prisoner may also bring traits that alter the practical conditions of a mission.
Adapting the route to the current crew and available equipment is more reliable than building every plan around one preferred setup.
The game does not treat every death as a complete return to nothing, so failed expeditions can still feed into later progress. The larger objective is to cross the nebula without taking unsustainable losses, not to maximize the haul from every ship.
This tension between immediate loot and long-term survival is the central strategic choice.
A Practical Approach for New Players
Early on, avoid treating each vessel as a map that must be fully cleared. Identify the objective, plan a path from the entry point to the target and back to the exit, and keep a retreat route available.
Doors, rooms, and ship systems are tactical tools, so noticing their positions before a fight is often more valuable than improvising after an alarm.
Ammunition, health, and travel supplies all influence future choices. Spending everything on the current ship can prevent you from taking advantage of a better opportunity later.
Skipping a hostile vessel or choosing another route is a legitimate strategic decision, not a failed mission.
PC Requirements
The minimum specification lists 64-bit Windows 7, 8, or 10, a 1.8GHz quad-core CPU, a GeForce GTX 660 2GB or Radeon HD 7850 2GB, and 8GB of RAM.
The recommended specification calls for an Intel Core i7-2600K or AMD FX-8350, a GeForce GTX 970 4GB or Radeon R9 290 4GB, and 16GB of RAM. Both tiers require 6GB of available storage.
The clearest differences between the two tiers are system memory and GPU VRAM. A machine near the minimum should begin with conservative resolution and graphics settings, then check stability in busy encounters.
Hardware above the recommended tier has more headroom, but modern operating systems and driver combinations can vary, so confirm the current store requirements before buying.
Reception and Player Expectations
Void Bastards has maintained a favorable reputation over time. Its strongest attractions are the comic-book presentation, pre-mission planning, compact boarding runs, and the ability to recover from the loss of an individual prisoner.
Players who enjoy seeing careful preparation produce tangible results are more likely to appreciate it than those seeking a conventional run-and-gun campaign.
The same design can be divisive. Limited supplies and frequent retreat decisions may feel restrictive if combat spectacle is the main attraction.
Procedural repetition and progress built around expected failures also require patience, so impressions are most useful when they discuss resource management and the expedition loop rather than gunplay alone.
Who Should Play It
The game suits fans of roguelikes, immersive sims, stealth systems, and tactical first-person shooters. It is especially appealing if you enjoy extracting only what is needed, solving dangerous situations with limited information, and accepting an imperfect outcome to protect the wider campaign.
Its short, tense ship visits also work well for players who prefer a chain of focused missions over one uninterrupted level.
Void Bastards is a single-player experience with full controller support and Steam Cloud saves. It was released on May 28, 2019, and includes English, Japanese, French, German, Spanish, Korean, Portuguese, Russian, and Simplified Chinese among its supported languages.
Controller-focused players therefore have a supported alternative to mouse and keyboard.
Caveats and Who Should Skip It
This is not a choice for players primarily seeking competitive or cooperative multiplayer. It may also frustrate anyone who wants a linear story with uninterrupted momentum, dislikes losing characters, or finds procedurally arranged locations repetitive.
A completionist approach that insists on killing every enemy and emptying every room often conflicts with the supply economy.
The presentation is stylized, but the game contains cartoon violence, gore, and strong language. Players sensitive to those elements should not assume the comic-book look makes the content harmless.
The best fit is someone willing to treat retreat, loss, and a change of crew as meaningful parts of the voyage rather than interruptions to it.





