Overview
What if you were a peanut with a pair of red sneakers and a relentless squirrel on your tail? That's the premise of imma peanut, a colorful 2D endless runner from developer DANQ, released on October 28, 2026.
The action unfolds on a picnic blanket, where you'll leap over forks, roll under bees, and smash through cracker towers while the chase grows faster. It's a lighthearted, family-friendly take on the runner genre, with a dash of procedural generation to keep each run feeling fresh.
Highlights
- Two distinct modes: Classic mode gives you three hits to learn the hazards and chase a personal best, while Mad Squirrel mode cranks up the speed, tightens obstacle patterns, and adds a furious squirrel hurling bouncing acorns from behind.
- Simple but layered mechanics: Time your double jumps, collect salt to make the squirrel sneeze, and grab a golden peanut for a brief burst of invincibility. These small twists add depth without overcomplicating the core loop.
- Accessible and adjustable: With adjustable difficulty, keyboard-only support, and Steam Achievements, it's easy to pick up for a quick session or settle in for a longer run.
Who It's For
If you enjoy arcade-style runners with a sense of humor, or you're looking for a game that's easy to understand but hard to master, imma peanut fits the bill. Its family-friendly tone and simple controls make it approachable for younger players, while the faster Mad Squirrel mode offers a challenge for seasoned runner fans.
The procedural generation keeps things unpredictable, so you'll never quite know what the picnic blanket will throw at you next.
Game Info
- Developer/Publisher: DANQ
- Release Date: October 28, 2026
- Genres: Action, Casual, Indie
- Modes: Single-player
- Features: Steam Achievements, Adjustable Difficulty, Keyboard Only Option
- Languages: English
imma peanut is a paid title, and while user reception is still forming, the core concept is a fun, quirky twist on the endless runner formula. Check the Steam listing for the latest details and player feedback.





