Overview
Prepare yourself for a challenging single-player roguelike card-based dungeon crawler where a single misstep can lead to your downfall. In 'I Shouldn’t Have Drawn That!', players are thrust into perilous dungeons where strategic card selection is paramount. Each turn presents a crucial decision: four cards are revealed, and you must choose three to interact with. These cards can represent anything from dangerous monsters and powerful weapons to vital healing potions, each holding the potential to alter your fate within the dungeon's depths.
Highlights
- Roguelike Dungeon Crawler: Embark on a new, procedurally generated dungeon crawl with each playthrough, offering endless replayability.
- Strategic Card Selection: Carefully choose three out of four revealed cards each turn, balancing risk and reward as you navigate dungeon rooms.
- Turn-Based Tactics: Engage in thoughtful, turn-based combat and decision-making, where every choice has consequences.
Who It's For
This game is designed for players who enjoy a demanding strategic experience and the thrill of roguelike progression. If you appreciate games that test your decision-making skills and offer deep tactical gameplay, 'I Shouldn’t Have Drawn That!' will likely appeal to you. Its tutorial elements also make it accessible for newcomers to the genre, though the difficulty promises a significant challenge.
Game Info
Developed and published by Endless Worlds, 'I Shouldn’t Have Drawn That!' was released on March 17, 2026. It falls into the Card Battler, Turn-Based Tactics, and Dungeon Crawler genres, emphasizing PvE gameplay. The game supports English and is a paid title on Steam. Its challenging nature and focus on tactical card play are central to its design.





