Overview

Gravity Miner drops you into a floating cube of one million voxel blocks, and the only way out is down—or sideways, or upside down. Developed and published by Saamot, this first-person mining roguelite turns the simple act of digging into a constant negotiation with physics and your own lungs.

Your oxygen depletes in seconds once you leave the safety of your base's blue force field, and the nearest exit is often sixty meters straight up. The twist?

You can aim at any wall or ceiling and shift gravity, turning a vertical shaft into a flat corridor and making the way home a matter of perspective.

Highlights

  • Gravity-shifting core mechanic: Aim at any surface to reorient gravity, letting you walk on walls and ceilings as easily as the floor.
  • Roguelite loop: Each expedition is a gamble—dig for gold and diamonds, but keep an eye on your air supply. Ore only sells when you return to base, so every trip is a risk-reward calculation.
  • Progression through upgrades: Spend your earnings on faster drills, larger air tanks, and more cargo space, making each run a little deeper and a little safer.

Who It's For

If you enjoy procedural exploration, tense resource management, and games that reward clever thinking over brute force, Gravity Miner is worth a look. The retro voxel aesthetic and space setting will appeal to fans of mining sims and roguelites alike, while the gravity mechanic adds a fresh twist that keeps even familiar digging loops feeling new.

It's a single-player experience with full controller support, so you can settle in for a session that's as much about planning your route as it is about swinging your drill.

Game Info

  • Developer/Publisher: Saamot
  • Genres: Action, Adventure, Indie
  • Release Date: November 4, 2026
  • Modes: Single-player, full controller support, custom volume controls, playable without timed input
  • Languages: English, French, German, Spanish (Spain), Japanese, Portuguese (Brazil), Simplified Chinese
  • Tags: Mining, Roguelite, First-Person, Exploration, Retro, Voxel, Procedural Generation, Space