Overview

Welcome back to the Grand Academy for Future Villains, the premier institution for aspiring evildoers! It's sophomore year, and the stakes are deliciously meta in Grand Academy II: Attack of the Sequel. This is a 215,000-word interactive novel, a direct follow-up to Grand Academy for Future Villains, penned by Katherine Nehring. Your decisions are the driving force behind the narrative, shaping your journey through this entirely text-based experience. Without graphics or sound, the game relies on the power of your imagination to bring the world of villainous training to life.

Highlights

  • Genre-Bending RPG: Dive into a unique text-based RPG experience where your choices matter.
  • Meta-Narrative Adventure: Continue your story at the Grand Academy for Future Villains in this hilarious sequel.
  • Choice-Driven Storytelling: A massive 215,000-word interactive novel where your decisions control the plot.

Who It's For

This game is perfect for players who love deep, narrative-driven experiences and enjoy crafting their own stories. If you appreciate humor, meta-commentary, and the power of imagination over flashy visuals, you'll feel right at home in the Grand Academy. Fans of the original Grand Academy for Future Villains will find this a must-play sequel.

Game Info

Developed and published by Choice of Games, Grand Academy II: Attack of the Sequel was released on November 7, 2019. It falls under the Adventure, RPG, Indie, and Text-Based genres. The game supports Steam Achievements, Steam Cloud, and Family Sharing, and is playable in English. As a paid title, its user reception is currently mixed, inviting players to discover its unique charm.