Overview
Gotching is a turn-based dungeon crawler built around a creature that makes its own decisions. Developed and published by Resources Open Doors S.A.S., it released on November 8, 2026 for PC via Steam, blending adventure, RPG, and strategy elements with roguelite structure.
The central idea is simple to state and unusual to play: your companion is not a scripted sprite but a mind with seventeen instincts, and those instincts shape how it behaves when you are not steering it.
Highlights
- Instincts over scripts. Each creature weighs risk and reward through seventeen instincts, so a golden chest may look like treasure to one and like an ambush waiting to happen to another. Two creatures with different instincts read and play differently.
- Senses that mutate between runs. Senses change from one run to the next, giving the roguelite loop a biological feel rather than a purely statistical one.
- A log that reports, not invents. The in-game log records which instinct won out when it overrode cold reasoning, and why. It never fabricates personality — it documents what actually happened.
Who It's For
This one suits players who enjoy mystery dungeon and roguelike structure but want something more than loot tables. If you like watching an AI-driven ally develop habits, or you appreciate systems that explain themselves through logs, Gotching is aimed squarely at you.
Those who prefer direct control over every action may find the hands-off approach less appealing.
Game Info
- Developer / Publisher: Resources Open Doors S.A.S.
- Release date: November 8, 2026
- Genres: Adventure, Indie, RPG, Strategy
- Steam features: Single-player, Steam Achievements, Steam Leaderboards, Family Sharing
- Languages: English, French, German, Spanish (Latin America), Portuguese (Brazil)
You can teach the creature by hand, with every decision shaping its character and habits, or let it loose and observe what it does on its own. Check the latest Steam listing for current pricing and user reception.





