Overview

Goblin Takes No Argument[s] is an indie strategy game that began as a school project in Pygame back in 2019. The developers, Zeroject, VinciDa, and MBQJ, revisited the project in 2020 with the goal of bringing it to Steam. This title offers a classic tower defense experience where players must strategically place and upgrade defensive structures to fend off waves of incoming goblins.

Highlights

  • Tower Placement and Upgrades: Players can build towers to destroy approaching goblins, upgrade existing towers for increased power, and even sell towers to make room for more effective placements.
  • Strategic Depth: The game features different types of goblins, adding complexity and requiring players to adapt their strategies to overcome varied enemy types.
  • Origin Story: Developed initially as a Pygame school project, Goblin Takes No Argument[s] showcases the evolution of a student game into a released Steam title.

Who It's For

This game is ideal for players who enjoy classic tower defense mechanics and appreciate the journey of indie game development. Fans of simple yet engaging strategy games with a focus on resource management and tactical placement will find Goblin Takes No Argument[s] a charming experience. Its origins as a school project also make it interesting for those curious about game development beginnings.

Game Info

Goblin Takes No Argument[s] is a single-player strategy game developed and published by Zeroject. It was released on October 21, 2020. The game utilizes a top-down 2D perspective and is built using the Pygame framework. Controls are straightforward, with left-clicking to upgrade towers, right-clicking to sell them at half price, and the 'R' key to toggle tower range visibility. Upgrades are successful when the range indicator turns orange, costing double the base price.