Overview
FLYBRAIN LAB is a lab simulator that puts you in charge of studying the digitized brain of a fruit fly. Developed by Aquora and BMBK Games, this indie simulation title launched on Steam on October 13, 2026.
The core setup is deceptively simple: you have a tank containing a brain of 139,255 neurons, a lab bench, and two buttons—dopamine and shock. Your job is to give the fly tasks, reward it, punish it, and observe how it responds.
What makes this simulation stand out is that you cannot control the fly directly. It has its own personality and moods.
A happy fly works eagerly and performs better, while an offended one might start sabotaging your experiments. It also remembers what it was praised and punished for, so your choices have lasting consequences.
Highlights
- 70 experiments available from the start: The lab offers a wide variety of tasks, including conducting an orchestra of flies, cockroaches, and spiders, or competing against a cockroach in a cooking contest.
- Memory and mood system: The fly remembers your actions, and its emotional state directly affects its behavior and performance.
- Single-player with Steam Achievements: The game supports single-player play, includes Steam Achievements, and offers custom volume controls and a keyboard-only option.
Who It's For
FLYBRAIN LAB is perfect for players who enjoy quirky simulations, god games, and life sims. If you like experimenting with emergent behavior and seeing how small actions lead to big changes, this title will keep you engaged.
It's also a great pick for anyone curious about neuroscience or who simply wants a lighthearted yet thought-provoking lab experience.
Game Info
- Genre: Indie, Simulation
- Developer: Aquora, BMBK Games
- Publisher: BMBK Games
- Release Date: October 13, 2026
- Modes: Single-player
- Features: Steam Achievements, Custom Volume Controls, Keyboard Only Option
- Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
Check the latest Steam listing for current pricing and availability.





