Overview
ClasSimVR is an innovative educational tool designed to equip pre-service teachers with essential skills for managing challenging student behavior. This virtual reality experience serves as a prototype platform, introducing users to the principles and practical applications of School-Wide Positive Behaviour Interventions and Supports (SWPBIS).
Highlights
- Developed by Hayden Park, Grant Cooper, Li Ping Thong, and Nicola Carr, ClasSimVR offers a unique VR-only educational experience.
- The game focuses on the 'Education' genre, providing a serious gaming approach to teacher training.
- Released on October 12, 2022, this free-to-play title supports tracked controller input for immersive interaction.
Who It's For
This simulation is primarily aimed at aspiring educators and those undergoing teacher training. It provides a safe and controlled environment to practice crucial classroom management techniques without real-world consequences. Anyone interested in understanding or implementing SWPBIS strategies will find this tool invaluable.
Game Info
ClasSimVR guides players through an introductory segment explaining the core concepts of SWPBIS. Following this, users are immersed in a virtual classroom setting. Here, they will face three distinct scenarios featuring virtual students exhibiting low-level disruptive behaviors. The challenge lies in selecting and enacting one of nine different SWPBIS strategies to effectively support the students and maintain a positive learning environment. The game emphasizes practical application and decision-making in realistic classroom situations.





