Overview
Backroom: Gone invites players into a disorienting world inspired by the Backrooms phenomenon. Developed by Mun Yu Jin, this game blends elements of adventure, simulation, and strategy with a walking simulator core. Players step into the shoes of a researcher who, after succumbing to a headache during their work, awakens in an unfamiliar and unsettling environment. The gameplay loop focuses on exploration, clue-finding, and ultimately, escaping the perilous location.
Highlights
- Genre Blend: Combines Adventure, Simulation, and Strategy with Walking Simulator and 3D Platformer elements.
- Intriguing Premise: Players assume the role of a researcher who wakes up in a mysterious, dangerous place after falling asleep during an experiment.
- Exploration Focused: The core gameplay involves searching for clues and finding a way to escape the unsettling map.
Who It's For
This game is suited for players who enjoy atmospheric exploration, puzzle-solving, and the thrill of escaping a dangerous environment. Fans of the Backrooms lore and those who appreciate first-person walking simulators with a touch of horror will find Backroom: Gone particularly engaging. Its relatively short playtime also makes it accessible for those seeking a focused, albeit tense, experience.
Game Info
Backroom: Gone is a single-player experience developed and published by Mun Yu Jin. It features a 3D environment viewed from a first-person perspective. The game is designed for a playtime of approximately 30 to 60 minutes. It is important to note that this title is a "practice project" created by a high school student, and players are encouraged to report any bugs or issues for potential fixes. The game supports Korean language.





