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Balancing PC Parts: Where Builds Bottleneck

A better part does not always mean a faster machine. Where a build stops scaling is mostly decided by the combination.

CPU and GPU balance

Higher resolution shifts work to the GPU and reduces CPU influence. The same parts behave differently at 1080p and 4K.

High frame rates at 1080p depend on the CPU. At 4K the GPU decides almost everything.

The configurator on this site shows both scores side by side; a large gap is where the build stops scaling.

What matters by resolution
ResolutionDominant partTypical limit
1920×1080 高フレームレートCPUCPUの単スレッド性能
2560×1440GPU寄り(CPUも効く)GPUの演算性能
3840×2160GPUGPUのVRAM量と帯域

Memory: channels and speed over capacity

Two sticks double memory bandwidth over one. 8GB×2 can beat a single 16GB stick, especially with integrated graphics.

Four sticks can force lower speeds. Two matched sticks is the safer choice for the same capacity.

DDR5 speeds vary widely at the same capacity. Paying for speed only helps in workloads that are bandwidth-bound.

Sizing the power supply

A common rule is 1.5–2× the calculated draw. Efficiency peaks near 50% load, and GPUs draw brief spikes far above their rating.

Those spikes trip protection circuits on units that look adequate on paper, causing reboots under load.

ATX 3.x units are designed for these spikes. For a high-end GPU, check that before adding capacity.

Rough sizing (typical 2026 builds)
BuildGuideNotes
内蔵GPUのみ400W前後余裕は要らない
ミドルクラスGPU650〜750WATX 3.x が望ましい
ハイエンドGPU850〜1000WATX 3.x と 12V-2x6 端子を確認
ハイエンドGPU + 多コアCPU1000W以上分岐ケーブルを使わない

Frequently asked questions

Should I spend on the CPU or the GPU?

It depends on resolution. CPU for high frame rates at 1080p, GPU at 4K, both at 1440p.

32GB or 64GB?

32GB is enough for gaming. 64GB helps with video editing or virtual machines. If unsure, use two sticks so you can add more later.

Other guides

Build with the configuratorCompare parts