The world is ending. Scorched streets, agonizing corpses, and an acrid stench fill the air.
Humanity's last refuge is the night, but the night belongs to the Visitors.
In 'No, I'm Not a Human,' players are thrust into a desperate struggle for survival. A knock on the door signals the arrival of beings who look, talk, and smell like us, but are they truly human?
Your choices will determine who you let in and who you turn away. Isolation is not an option; the Visitors will overwhelm you.
You must hear their stories, discern their true nature, and decide who to trust.
Some guests might offer help, while others desperately need it. But be warned: some are Visitors, and they are deadly.
The core gameplay revolves around making critical decisions under immense pressure. Do you risk letting them in, or do you eliminate the threat before it consumes you?
Interrogation might be necessary, but the line between human and Visitor is terrifyingly thin.
This indie simulation title from Trioskaz and CRITICAL REFLEX plunges players into a rich, atmospheric narrative where every choice carries weight. With multiple endings, your journey through this apocalyptic landscape will be unique and fraught with peril.
Can you distinguish friend from foe when the very definition of humanity is in question?





