Overview

"It Could Have Been Me" is a unique VR experience that delves into the profound journey of unaccompanied youth migrating from Afghanistan to Sweden. Developed by a collaborative team including Åsa Egnér and Alexander Cobleigh, this title serves as a powerful tribute to the courage of young individuals risking everything for a better future.

Highlights

  • Features 26 documentary stories from unaccompanied youths, activists, and Swedish Migration Agency employees.
  • Explores five distinct, surreal worlds: the mountains, the tunnel, the train station, the caves, and the heavens.
  • Incorporates original rap music by Emilia Carapic (Bac Nini), inspired by the dreams of newly arrived individuals.

Who It's For

This VR experience is for players seeking emotionally resonant and thought-provoking narratives. It appeals to those interested in documentary storytelling, social issues, and immersive virtual reality experiences that offer a unique perspective on human resilience and hope.

The inclusion of multi-player and family sharing options suggests it can also be a shared experience.

Game Info

Released on May 19, 2019, "It Could Have Been Me" is an indie VR title published by Kreativitetsbanken. It supports multi-player functionality and is available through Steam Family Sharing.

The game utilizes VR technology, specifically mentioning Oculus Touch controllers for navigation, allowing players to traverse its imaginative environments.