Get ready for more physics-based mayhem with Heave Ho 2, the highly anticipated sequel from Le Cartel Studio and Devolver Digital. This casual indie title builds upon the beloved couch co-op mechanics of its predecessor, introducing online multiplayer for the first time.
Players will once again grab, swing, and flail their way through a series of bizarre and challenging levels, this time with friends from across the globe.
Overview
Heave Ho 2 promises to deliver the same brand of chaotic fun that made the original a hit, but with expanded possibilities. The core gameplay loop remains focused on using your character's limbs to latch onto various objects and other players, propelling yourselves forward. Success hinges on precise timing and a solid grip, as a misstep can lead to a comical, splattery demise. With new worlds to explore and new ways to interact with your fellow players, Heave Ho 2 is set to redefine cooperative (and competitive) platforming.
Highlights
- Online and Local Co-op: Experience the signature Heave Ho gameplay with up to four players, now available both locally and online.
- Brand New Worlds: Embark on a journey through eight distinct themed worlds, each offering unique challenges and visual flair.
- Physics-Based Fun: Master the art of swinging and grappling with an ungainly cast of characters, where every movement is a potential source of hilarious outcomes.
Who It's For
This game is perfect for players who enjoy lighthearted, chaotic multiplayer experiences. Fans of the original Heave Ho will find plenty to love, while newcomers will appreciate the easy-to-learn but hard-to-master physics gameplay. It's an ideal choice for parties, family game nights, or just a fun way to connect with friends online.
Game Info
Developed by Le Cartel Studio and published by Devolver Digital, Heave Ho 2 is a casual, indie game designed for multiplayer fun. It supports a variety of languages, ensuring a global audience can join in on the swinging action. The game is slated for release soon and is a paid title.





