# Beat Me! Physics-Based Brawler for Chaotic Fun

> A physics-based multiplayer brawler with comical fantasy characters and chaotic fun for up to 6 players. Challenge friends locally or online in interactive environments with a unique combat system.

Release date: 2020-08-19
Tags: multiplayer, pvp, beat-'em-up, competitive, casual, fighting, action, funny, family-friendly, comedy, co-op, local-co-op, physics
Source: https://store.steampowered.com/app/985940/
Article page: https://web-autoai.com/articles/beat-me-physics-based-brawler-for-chaotic-fun?lang=en

Prices and ratings change over time — check the article page for the current values.

---

## Overview
Beat Me! is a physics-based multiplayer game that throws players into comical fantasy scenarios. With up to six players, you can challenge friends locally or online in a chaotic brawling experience. The game emphasizes environmental interaction and a unique physics combat system, ensuring every match is unpredictable and hilarious.

## Highlights
*   Physics-Powered Mayhem: Engage in a unique combat system where physics dictates the outcome of every punch, kick, and environmental interaction.
*   Multiplayer Mayhem: Enjoy the game with up to 6 players, either through shared-screen local play or online matches.
*   Fantasy Fun: Choose from a roster of distinct fantasy characters, each with their own special abilities and fighting styles, set across over 100 interactive levels.

## Who It's For
This game is perfect for players looking for lighthearted, chaotic fun with friends. If you enjoy physics-based games, party brawlers, and don't mind a bit of silliness, Beat Me! offers a great way to blow off steam and share laughs.

## Game Info
Beat Me! was developed and published by Red Limb Studio and Destructive Creations. It features a physics-based combat system, multiplayer support for up to 6 players, and a variety of fantasy characters and interactive environments. The game is available in multiple languages, including English, Japanese, and Simplified Chinese.
