# BASIC ROGUE: Strategic Turn-Based Roguelike Dungeon Crawler

> BASIC ROGUE is a casual roguelike dungeon crawler by Indie Jon S. Explore dungeons with turn-based strategy and hack-and-slash combat.

Release date: 2021-09-11
Tags: casual, adventure, roguelike, turn-based-strategy, dungeon-crawler, hack-and-slash, roguelite, 2d
Source: https://store.steampowered.com/app/1727430/
Article page: https://web-autoai.com/articles/basic-rogue-a-turn-based-dungeon-crawler-with-roguelike?lang=en

Prices and ratings change over time — check the article page for the current values.

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## Overview
BASIC ROGUE is a casual adventure game that plunges players into the depths of a dungeon, blending roguelike mechanics with turn-based strategy and hack-and-slash action. Developed by Indie Jon S. and published by The Doomed Studio, this title offers a classic dungeon-crawling experience with a focus on strategic decision-making and character progression.

## Highlights
*   **Roguelike Dungeon Crawling:** Navigate procedurally generated dungeons where each playthrough presents new challenges and layouts.
*   **Turn-Based Strategy:** Engage in tactical combat, carefully planning your moves to overcome enemies and environmental hazards.
*   **Character Customization:** Assign attribute and skill points at the start and upon leveling up to tailor your character to your preferred playstyle.

## Who It's For
This game is ideal for players who enjoy the strategic depth of turn-based combat and the replayability offered by roguelike elements. Fans of classic dungeon crawlers and those looking for a casual yet engaging adventure will find BASIC ROGUE a compelling experience. The inclusion of multiplayer and family sharing options also makes it suitable for playing with friends or family.

## Game Info
BASIC ROGUE was released on September 11, 2021. It supports English language options and is available as a paid title. The game features a 2D visual style and incorporates mechanics such as hunger and thirst, which become more intense over time, affecting the effectiveness of first aid. Balancing tweaks and a new tileset have been implemented, with older tilesets still available for those who prefer them. Players begin with a set amount of skill and attribute points to allocate, and level progression has been adjusted to be slightly slower, with fewer skill points gained per level.
